A look at how Delicious in Dungeouns handles world building
Jun 23, 2024 20:28:38 GMT -6
Post by saintofm on Jun 23, 2024 20:28:38 GMT -6
Here is a video from Jeff Thu on the show, and how it handles its world building both on a macro and micro level. G
What are your thoughts on this. As for me, a few points that come to mind:
Questions like how would people react to dragons? How does magic affect the world around us. What monster person race is most likely to make the human character go Captain Kirk? What are we going to eat?
The show does this well, and its something we as humans have had to deal with. Food being one. There is a very good reason Rome had "Bread" and "Circuses" to keep the population happy. People have died on ships and in forts because of a lack of vitamin C, such as can be found in citrus fruit. Even today famine and food poverty affects first world nations, so why not in a setting that is somewhat medieval in its trappings. If you go on an adventure, how much of that are you gong to carry and how much of that can you do hunting and gathering? Can you eat on something.
In the show and manga, the food is based on real dishes, modified for the fantastical elements (they even accidentally make sherbert in one episode, not spoiling it). Not a show to watch on an empty stomach.
No food wise, you have how some of the critters react and how humans react to them. Mimics are treated as giant hermit crabs for instance, and they are dealing with a potential predator trying to eat it.
Like with dozens of stories before it, such as Regn of Fire and the Dragons of Pern, Delicious in Dragons has a biological way of how a dragon produces flames and how it stores the fuel needed for this big attack.
On the human level, you will have been fanboying and fangirling for a lot longer than we shortened fanatic to fan. So there are bound to be people that don't care as much about everyday things, and some that are into it, and some that are really into the ins and outs of different things such as dungeon delving beyond "Kill this and loot that." And of course some people will be ostracized for things they like that isn't normal for most people.
Why are their more dangerous monsters the deeper you go in the dungeon? Dungeons have more mana the deeper you go, so stronger and square cube law defying creatures derive from such.
Another area is a focus on the Micro level world building. Alot of fantastical settings set up a big world to explore, sometimes making them more expansive than others. A good way to see them or to show how big they are they make the characters go on a road trip of sorts. Lord of the Rings, Star Wars Stormlight Archive, One Piece, and to some extent the Elderscrolls do this.
However not all need to do this. You can focus on a smaller scale, of just one area and bring the world to them. My only Elderscroll game I have played has been Skyrim, which of course, focus on Skyrim. However, that doesn't mean it can't bring in other elements. A number of other peoples have come to the kingdom for various reasons, and why one of the others go there. Most High Elves there are Dominion operatives or wanted to escape the Dominion's Controle. Dark Elves have a giant volcano and a massive slave revolt/Angorian invation that ripped them a new one so want to be anywhere that's safer. The Khajjte Catfolk are largely there for comers.
Having a setting take place in a capital city or trading hub is also a goo way to bring people there from all manner of places. After all that is where the prosperity is. Or in in the case of Delicious in Dungeons, its almost like a gold rush. California became a state as fast as it did because of the rush of people from all over the world that wanted to make an easy fortune.
I'll think of something better to say when I see what others see. WHat are your thougths on its worldbuilding, and how you can use it as inspiration for how you make your own worlds.
What are your thoughts on this. As for me, a few points that come to mind:
Fantasy's most alluring quality is how it transports us to new places and makes us believe in the unbelievable. We love getting lost in worlds entirely unlike our own. Yet the paradox of truly fantastic worldbuilding is it often hinges on the most mundane of questions.
Questions like how would people react to dragons? How does magic affect the world around us. What monster person race is most likely to make the human character go Captain Kirk? What are we going to eat?
The show does this well, and its something we as humans have had to deal with. Food being one. There is a very good reason Rome had "Bread" and "Circuses" to keep the population happy. People have died on ships and in forts because of a lack of vitamin C, such as can be found in citrus fruit. Even today famine and food poverty affects first world nations, so why not in a setting that is somewhat medieval in its trappings. If you go on an adventure, how much of that are you gong to carry and how much of that can you do hunting and gathering? Can you eat on something.
In the show and manga, the food is based on real dishes, modified for the fantastical elements (they even accidentally make sherbert in one episode, not spoiling it). Not a show to watch on an empty stomach.
No food wise, you have how some of the critters react and how humans react to them. Mimics are treated as giant hermit crabs for instance, and they are dealing with a potential predator trying to eat it.
Like with dozens of stories before it, such as Regn of Fire and the Dragons of Pern, Delicious in Dragons has a biological way of how a dragon produces flames and how it stores the fuel needed for this big attack.
On the human level, you will have been fanboying and fangirling for a lot longer than we shortened fanatic to fan. So there are bound to be people that don't care as much about everyday things, and some that are into it, and some that are really into the ins and outs of different things such as dungeon delving beyond "Kill this and loot that." And of course some people will be ostracized for things they like that isn't normal for most people.
Why are their more dangerous monsters the deeper you go in the dungeon? Dungeons have more mana the deeper you go, so stronger and square cube law defying creatures derive from such.
Another area is a focus on the Micro level world building. Alot of fantastical settings set up a big world to explore, sometimes making them more expansive than others. A good way to see them or to show how big they are they make the characters go on a road trip of sorts. Lord of the Rings, Star Wars Stormlight Archive, One Piece, and to some extent the Elderscrolls do this.
However not all need to do this. You can focus on a smaller scale, of just one area and bring the world to them. My only Elderscroll game I have played has been Skyrim, which of course, focus on Skyrim. However, that doesn't mean it can't bring in other elements. A number of other peoples have come to the kingdom for various reasons, and why one of the others go there. Most High Elves there are Dominion operatives or wanted to escape the Dominion's Controle. Dark Elves have a giant volcano and a massive slave revolt/Angorian invation that ripped them a new one so want to be anywhere that's safer. The Khajjte Catfolk are largely there for comers.
Having a setting take place in a capital city or trading hub is also a goo way to bring people there from all manner of places. After all that is where the prosperity is. Or in in the case of Delicious in Dungeons, its almost like a gold rush. California became a state as fast as it did because of the rush of people from all over the world that wanted to make an easy fortune.
I'll think of something better to say when I see what others see. WHat are your thougths on its worldbuilding, and how you can use it as inspiration for how you make your own worlds.